One of the fundamental HTBasic entities. A widget is created on the computer screen with the ASSIGN statement from an executing BASIC program.
Widgets are very flexible items that can be used to build sophisticated user interfaces. For example, you can create "virtual instruments" that include pushbuttons, sliders, and text, meters and graphics displays, and pulldown menus that can be controlled by a mouse.
Widgets can be loosely grouped into five categories, but some widgets may belong to more than one category. See List of Widgets for an overview description of each widget.